Sd Gundam G Generation Cross Drive Rom English Patch

Posted By admin On 08/05/19
Sd Gundam G Generation Cross Drive Rom English Patch Rating: 4,1/5 8917 votes

Click to expand.One or two weeks didn't matter with condiseration how long it should take to finish translation anyway. It's good that someone started. I wanted to do it to, but i barely know Japanese (can't learn all that Kanji) and not good enough with English to make it right. (And translation from Japanese into Russian is really bad idea, because it's need a proper hack which include insertion of symbol table, buggy if there is Japanese symbols left somethere and causing just so many problems with hex-editing while you starting to use cyrillic that it takes unholy ammount of time even with smallest projects.). Attacks: Map Sprites: Note: Despite the screenshot having translated text on them, this patch does not contain any translations, the game will still be Japanese after you apply it! The translation patch is still work in progress, and has not yet been released!

  1. Generation Cross Lino
  2. Sd Gundam G Generation Cross Drive English Patch

Apr 13, 2009  hey is there an english patch for SD Gundam G Generation Cross Drive out there? And if there is wht program would you suggest to apply the patch.

More screenshots: The patch is released in two parts:. Combined HQ textures (Current version: Attack textures 1.5 + Map Sprites 1.2).

Optional PPSSPP HQ Texture replacement (Current version: 1.0) Install instruction:. No translations in this patch!. Download the Patch files and XDelta from one of these links:.

Open XdeltaUI, and open the patch you want to apply. For source select you original Overworld iso. Set an output file, and press 'Patch'. The output file will be the name of the patched iso. Extra HQ textures Installation (requires PPSSPP 1.3):. Unpack the contents of 'NPJH50681.zip' into the 'PPSSPP dir memstick PSP Textures ' directory, if the 'Textures' directory doesn't exist, you need to create it manually. Make sure texture replacing is enabled in PPSSPP (should be on by default).

It is in Settings-Tools-Developer Tools-Replace Textures Savestates are not compatible between normal and the patched version, so do a normal save before patching. As AdanK said, the texture mod is complete, and I was testing it for a while now with the others. Once I added the current fixes I'll update the pack, and do a public release (probably today). Edit: And here it goes: The SD Gundam G Generations Overworld HQ texture patch has been released!

The patch is released in two parts:. HQ attack textures. HQ map sprites Install instruction:.

Sd Gundam G Generation Cross Drive Rom English PatchSd Gundam G Generation Cross Drive Rom English Patch

Generation Cross Lino

Download the Patch files and UMDGen from here:. Open UMDGen, and open your Overworld iso with it. Go to INSDIR and replace DATAINS.DNS with the one you have downloaded.

Go to USRDIR and replace DATAUMD.CPK with the one you have downloaded. Save your iso with a new name (don't try to overwrite the iso you opened, UMDGen will crash!). Have Fun!

Sd Gundam G Generation Cross Drive English Patch

Due to the small resolution the replaced map sprites are a little blurry, since whenever this looks better than the original is subjective, if you prefer the original more pixelated map spites, just don't replace DATAUMD.CPK, it only has the map sprites. Note: PPSSPP 1.1.1 won't load with the modified iso for some reason, use PPSSPP 1.0. The patch was not tested on an actual PSP (If anyone tries it, please post the results), Savestates are not compatible between normal and the patched version, so do normal save before patching. Changelog from the internally released 1.0: Attack textures:. Fixed a small visual bug in Gundam Ashtaron Hermit Crab's Satellite Cannon attack. Added replaced textures for Gundam Virtue (evasion, GN shield and all attacks expect Trans-Am) Map Sprites:. Fixed 13 broken sprites (If anyone finds more please report it).

Changed Zaku II and Dom Funf stationary sprites+small icons on mission B6 to be more appropriate to the context (unfortunately, I can't do mission specific replacements of the 'moving' sprites, or the attack textures). Click to expand.Well its rather different, (like i said, i wanted to do it myself) my computer suffered a huge crash that has rendered my computer useless,for me, buying another computer is out of option (due to finance problems at the moment) and i haven't gotten to the part in where i should be exploring the DATA.bin for in game text, and maybe the game text are probably In there, i am not sure about the text quantity, but prepare yourself because it might be huge, and if you are going to do the translations, good luck.